![]() ![]() They then go to Neko Zombie's room, asking him to accompany them. Once the player has retrieved every soul, Death tells the player that he will help them to escape, but the player declines before they leave, they want to bring Neko Zombie with them. As the story progresses, the story introduces Gregory's mother, who feeds on lost souls to retain her youth. Neko Zombie gives the player explanations on various aspects of the game and, once the tutorial is finished, he gives them the game's first lost soul.Īfter this, the player needs to retrieve the souls from each guest as they come into the hotel. Once the player has done so, they encounter Neko Zombie. The room's inhabitant, Neko Zombie, asks the player to get the key for the room by stealing it from Gregory. The player, upon waking, hears screaming from the neighbouring room, which is locked. Death makes the promise that, once he has received the 12 souls, he will help them to escape. In return, he wants the player to find 12 lost souls which are kept by residents of Gregory House. He tells the player that they have been trapped at Gregory House, but that he will help them to escape. That night, after the player has fallen asleep, they meet Death in a dream. From there, he gives them a room in the hotel. ![]() He asks the player what their name and gender is, allowing them to proceed. They enter the hotel and are greeted by Gregory, the mouse that runs the hotel. They eventually see a bright light coming from a hotel, Gregory House, which is the game's main setting. They have no memory of how they ended up in the forest. The game begins with the protagonist walking through a forest in a deep fog. This is in addition to the guests who have already been relieved of their soul bottles - these prowl the corridors of the hotel, looking for the player, making it increasingly difficult to travel from one location to another without being seen. It is possible to hide in wardrobes, but this must be achieved while any pursuing guests are out of sight.Īs play progresses and souls are collected, more guests check-in the hotel and more hotel rooms and areas become available for exploration. The guests can all run faster than the player's character, making stealth an important aspect of play. Once the player has recovered the soul from that particular guest, instead of fleeing they will chase and attack the player, reclaiming the soul should the player still be holding it. Guests will usually flee if they see the player character, while they still possess a bottled soul. Spying through keyholes allows players to eavesdrop useful information from guests, as well as scout ahead before plunging into a room and coming face-to-face with guests. Neko Zombie, a heavily stitched cat who has become imprisoned in his room, introduces players to the control scheme and methods of spying on guests and stealing the souls back. Players must navigate the hotel, retrieving the bottled souls which the hotel guests have been carrying. ![]()
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